As cities on the map grow to the next level in the second era, new industries will become available. The original selection of goods from the first era continues in addition to a further 8 goods as shown above. Let’s Talk Wagons: Simply owning engines is not enough to haul goods – you must also have […]
Era 1: Engine House and Popular Trains
The Engine House is generally considered the most important building in your train station to upgrade. This is because the level of your engine house determines how many trains you can own and operate at any one time. More trains = more money. Starting Out When starting the round, you will have a Level 1 engine […]
Era 1: Required Goods and the Supply Chain
What are Required Goods? Required goods (often called “RG”) refer to those goods demanded by a city in order to grow to the next level. In most cases there will be a total of 4 required goods at any one time (an exception being the very start of a round when the game begins with […]
Going for Gold – 7 ways
Gold is the premium currency in Rail Nation. You can certainly play the game without it, but having some gold attached to your account opens up several advantages… some worth spending the gold on and some maybe not-so-much. How can I get myself some Gold? There are number of ways to acquire gold in game; […]
“Wait for Recalc” – its meaning and purpose
If you’ve played Rail Nation at all, no doubt you have heard the expression, “Wait for realc!”…. and probably seen more than a few frustrated complaints about the players who didn’t! Well, what does it mean exactly and why is it important? I’m glad you asked. What is ‘recalc’? ‘Recalc’ refers to the recalculation of capacity […]
Premium Features – Starter Package
The Starter Package in Rail Nation is specifically put together to give your game just that – a great start. The Starter Package is a premium feature of the game – it will cost you some precious gold bars – but, in my opinion, it is an investment well worth making. Let’s take a look…. […]