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Era 2: Required Goods and the Supply Chain

As cities on the map grow to the next level in the second era, new industries will become available.

e2-all

The original selection of goods from the first era continues in addition to a further goods as shown above.

cals-important-e2coupling

Let’s Talk Wagons:

Simply owning engines is not enough to haul goods – you must also have the specific wagons available for each good you want to transport. Yes, wagons cost money…. you may need to keep reminding yourself that you have to spend money in order to make money.

meat_63

 

Meat wagons cost $25,000 each

textiles_63

 

Textiles wagons cost $25,000 each

Bread_63

 

Pastries wagons cost $27,500 each

paper_63

 

Paper wagons cost $25,000 each

tool_63

 

Hardware wagons cost $30,000 each

flour_63

 

Flour wagons cost $17,500 each

Copper_Ore_63

 

Copper Ore wagons cost $25,000 each

Sand_63

 

Quartz wagons cost $30,000 each

 

Remember, we’re talking about prices for each wagon here so by the time you stock a full complement of engines, it’s not a small chunk of change.

Wagons can be sold for 70% of their purchase price, but this option should be reserved for absolute desperation only. You will require era 1 and 2 wagons – and a lot of them – all the way into the end game.

Supplies:

Many of the new goods require the supply of other items in order to produce; often these are goods from the first era.

meat_63

Meat:  accepts Cattle cow_63

textiles_63Textiles:   accepts Thread thread_63

Bread_63 Pastries:   accepts  Flour flour_63 and Paper paper_63

paper_63 Paper:   accepts Wood wood_63

tool_63 Hardware:   accepts Coal coal_63 and Iron iron_63

flour_63 Flour:   accepts Grain corn_63

 

We can see that pastries and paper both require supply from era 1 as well as being needed for the supply chain of other era 2 goods. So, if you are hauling paper to pastries, you might first need to consider the supply of wood to paper.

Copper Ore and Quartz are raw materials, that do not require a supply in order to produce.

link2The Commodity Chain

Fully integrated routes should look something like this:

 

EXAMPLE: Integrated leather. Four stops to schedule

EXAMPLE: Fully integrated leather = Four stops to schedule

A fully integrated route begins its schedule at the very start of the supply chain. In the example above, we are delivering leather to the city. Leather requires cattle but cattle also has a requirement; it needs grain. Our fully integrated route would first stop at grain, then cattle, then leather and conclude by delivering the finished leather product to the city.

 

About Calamity

Calamity is the current Chair of Iron Horse; a multiple Top 3 finishes corporation on the Golden Gate US 101 server. She's a big fan of Rail Nation and wastes more time than she should playing it. :)

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