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Era 1: Required Goods and the Supply Chain

GOODS-SUPPLIES-E1

What are Required Goods?

Required goods (often called “RG”) refer to those goods demanded by a city in order to grow to the next level.

rg-city-smallerIn most cases there will be a total of 4 required goods at any one time (an exception being the very start of a round when the game begins with just 3 available goods).

The city information screen will indicate which 4 goods the city currently demands.  The delivery of these goods is essential to the growth of the city. You will earn both cash and prestige by delivering the required goods.

‘Other Goods’ can still be delivered to the city and can earn you money, however, only Required Goods will generate prestige.

I’ll write more on “RG” at another time in another post. For now, let’s look at which goods we will come across in the first era.

Era 1 Goods:

Era 1 consists of 10 goods. The first era starts with 3 basic raw materials.

first3

As the basic three are cleared, an additional 7 goods will begin to open up.

era1 rest

Let’s Talk Wagons:

Simply owning engines is not enough to haul goods – you must also have the specific wagons available for each good you want to transport. Yes, wagons cost money…. you may need to remind yourself that in this game especially, you have to spend money in order to make money.

coal_63 Coal wagons cost $5,000 each.

 

wood_63 Wood wagons cost $5,000 each.

 

corn_63 Grain wagons cost $5,000 each.

 

planks_63 Boards wagons cost $15,000 each.

 

cotton_63 Cotton wagons cost $15,000 each.

 

iron_63

Iron wagons cost $20,000 each.

 

ore_63 Iron Ore wagons cost $10,000 each.

 

cow_63 Cattle wagons cost $15,000 each.

 

thread_63 Thread wagons cost $15,000 each.

 

leather_63 Leather wagons cost $17,500 each.

 

Note that the wagon prices are for each wagon. If you have upgraded Swallows, you will need 3 wagons for every train. This can quickly become a challenge during era 1 when cashflow is tight and certain station upgrades top your priority list.

Wagons can be sold for 70% of their purchase price, but this option should be reserved for absolute desperation only. You will require era 1 wagons – and a lot of them – all the way into the end game.

Supplies:

Of these additional 7 goods,  5 require the supply of raw materials in order to produce.

era1-goods

ERA 1 Goods – click to enlarge

boards-smallBoards:  accepts Wood   wood-small

iron-smallIron:   accepts Coal coal-smalland Iron Ore ironore-small

cattle-small

Cattle:  accepts Grain grain-small

thread-small

Thread:    accepts Cotton cotton-small

leather-small

Leather:  accepts Cattle cattle-small

We can see that leather requires cattle and cattle requires grain… so a fully integrated Leather Schedule should begin at grain. I’ll cover the mechanics of integration at another time. For now, let’s simply look at a short overview as it relates to era 1.

Schedules:

link2The Commodity Chain

Fully integrated routes should look like this:

alq-chain1

Example: Integrated Boards requires setting 3 stops

The example above assumes the Required Good (RG) we want to deliver is Boards. Simply hauling the boards directly back to the city will cause supply to drop, wait times to go up and negatively affect our earning potential.

Of course, there are times when you will be required to “haul direct” but for the most part this is discouraged for reasons I will outline in another post.

Instead, we stop first at wood and deliver wood to boards at the same time we are collecting boards to cart to the city. This is now a ‘fully integrated’ route.

Boards:  accepts Wood   wood-smallboards-small

Schedule:  Wood > Boards > City

iron-smallIron:   accepts Coal coal-smalland Iron Ore ironore-small

Schedule: Coal > Iron > City,   and

Iron Ore > Iron > City

cattle-small

Cattle:  accepts Grain grain-small

Schedule: Grain > Cattle > City

thread-small

Thread:    accepts Cotton cotton-small

Schedule: Cotton > Thread > City

leather-small

Leather:  accepts Cattle cattle-small

Schedule: Grain > Cattle > Leather > City

Note that Cotton and Iron Ore are also raw materials that require no supply.

 

About Calamity

Calamity is the current Chair of Iron Horse; a multiple Top 3 finishes corporation on the Golden Gate US 101 server. She's a big fan of Rail Nation and wastes more time than she should playing it. :)

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